### Added
- "Items" tab inside the Wathe: Extended configuration screen that lets you view and edit the prices and cooldowns of every usable item from Wathe and supported add-ons
- `/pronouns clear <targets>` command, allowing OP players to clear other players' pronouns (@Basinity)
- "Teleport to Scenery" item for creative OP players that teleports them to the Spectator Spawn Position upon use
- Moquette block color variants
- HUD elements for the **Arsonist**, now showing the number of doused players required before being able to ignite
- Configurable options:
- **Kill Increase Time**
- Changes the number of seconds added to the timer when a Killer gets a kill
- **Jump Mode**
- Changes the behavior of the jump restriction mechanic: **Default**, **Lobby Only**, or **Everywhere**
- **Item Prices & Cooldowns**
- Configurable prices and cooldowns for every shop item from Wathe and supported add-ons (see the "Items" tab in the configuration screen)
- **Role Abilities**
- Configurable "Cancel Ability" option for **Phantom** and **Morphling**, allowing them to cancel their ability at any time by pressing the ability key again instead of waiting for the full duration to end
- Configurable ability duration for:
- **Phantom**
- **Morphling**
- Configurable ability cooldown for:
- **Phantom**
- **Morphling**
- Optional mechanic: "Last Stand"
- If enabled, this changes the behavior of any remote death mechanic (e.g. a correct **Guesser** guess, a **Voodoo** trigger on a Voodoo Doll, or **Lovers** heartbreak).
<br> Instead of being killed immediately, the damned player is notified and has a short period of time before they actually die (Default: 30s)
- New Guidebook entries:
- **Awesome Binglus**
- **The Insane Damned Paranoid Killer**
- **Better Vigilante**
- New roles: *(More information in-game)*
- **Technician**
### Changed
- Major rework of the configuration screen:
- Role- and modifier-specific options are now grouped into their own unique groups within the "Roles" and "Modifiers" tabs, instead of being mixed together in the "Game" category
- Several visual and readability improvements
- Renamed some options and descriptions to make it clearer what they do
- Using the inventory key while inside the Guidebook screen now closes the screen
- Improved item tooltips: they now explain more clearly what an item does and how to use it, and show styled cooldowns where applicable
- Gameplay balancing:
- Roles:
- **Hunter**
- Can no longer buy the default Knife, Poison Vial, and Scorpion from the shop
- **Kidnapper**
- Can no longer buy the Crowbar from the shop
- **Physician**
- Pill is now invisible in hand to other players
- **Cleaner**
- No longer receives bonus coins by default for using the Sulfuric Acid Barrel on dead bodies (configurable)
- The bonus coin value for using the Sulfuric Acid Barrel on dead bodies is now configurable (Default: 50 coins)
- **Awesome Binglus**
- Now starts with 4 Notes
- Gains 50 coins per completed task
- Can buy Notes in the shop
- Can stack up to 64 Notes
- Can see Notes through walls using Instinct
- **Morphling**
- Can now cancel their ability at any time by pressing the ability key again, instead of waiting for the full duration to end
- **Phantom**
- Can now cancel their ability at any time by pressing the ability key again, instead of waiting for the full duration to end
- Items:
- **Grenade**
- Is now put on cooldown after being thrown, preventing players from spamming it (Default: 1m30s)
### Removed
- [WathExtras](https://modrinth.com/mod/wathextras)' LGBTQIA+ Pride-themed cocktail assets. Make sure to check out their mod!
### Fixed
- Missing localization entries for some blocks added in the previous update
- Tasks not being completed even though the player had performed the required action
- *Grenade* not being put on cooldown after being thrown
- **Guesser** player-picker row having a gap if Mimic was present in a game
- **Guesser** player-picker row not wrapping into multiple rows when there were too many players in a game, causing it to overflow outside the screen
- **Initiate** not correctly converting to **Amnesiac** when the other Initiate died from self-inflicted causes or when killed by a non-Initiate, and surviving **Initiate** not converting either in those cases (#52, #58)
- Neutral roles converting into Killer roles that were disabled in the configuration (#60, #68)
- Role announcement displaying a different role than the one the player actually has after converting into a different role
- Role announcement displaying a different role than the one the player actually has when using the `/forceRole` command
- Pronouns not switching to the morphed player's pronouns when using the Morphling ability (#69)
- **Introverted** modifier effect being active before receiving the first task of a game
- Moquette block face culling issues (#57)
- Color formatting issues in the Guidebook
Optional dependencies
Noelle's Roles - Wathe
Any compatible version
Stupid Express - Wathe
Any compatible version
Starry Express
Any compatible version
Kin's Wathe
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }