Added new clothing item: Hand Warmers
<details>
<summary>New "ability" system</summary>
Previously only certain clothing items had abilities with enchantments, but it is currently in rework stage. Now items have their own attributes + ability(in some cases). These abilities are dependant on types of clothing you wear. (For example: 1 silk clothing item + 2 cotton clothing item = 66% of cotton clothing items buffs and 0% of silk clothing item buffs)
## Current Ability List:
### Cotton Thigh Highs:
+10% fall damage resistance
-10% movement efficiency
### Silk Thigh Highs:
+ability to walk on liquids (except lava)
### Wool Thigh Highs:
+ability to muffle walking, jumping and falling sounds for sculk sensors
### Cotton Shirt:
+10% sweeping damage
+20% burning time
### Silk Shirt
+10% underwater movement efficiency
-10% base movement efficiency
### Wool Sweater
+10% max health
### Cotton Hand Warmers
+10% vampirism (heals for 10% amount of damage dealt by you)
-10% attack damage
### Silk Hand Warmers
+10% underwater mining speed
### Wool Hand Warmers
+ability to muffle mining, block activation and block placing sounds for sculk sensors
System will be refined in future using your feedback and suggestions!
</details>
Fixed bug where shirts would not receive damage when hit
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }