Update 1.4 "Fashion Mayhem"<br>
This is one of the biggest updates for Weavers Paradise yet, since I changed almost everything that was inside the mods code since official release in august. Plus I finally started to port this mod to 1.20.1
Fixed bugs: <br>
Now you cannot place Bottled Dye inside restricted slots <br>
Fixed broken rendering for pants and shirt, now they properly distinguish between double and single rendering <br>
Fixed several broken rendering methods and classes <br>
Added: <br>
New clothing item: Cape. And yes, it replaces both vanilla cape and elytra <br>
2 New Cosplay Armors: Felix Argyle and Bridget <br>
4 New Dye Types: Colored Sculk, Health, Hunger, Day Time(Fixed & Colored) <br>
Now you can distinguish Bottled Dye and Dye Cores by holding shift, which will display item they were crafted from <br>
Reworked: <br>
Changed internal file structure for classes <br>
Changed internal file name structure for classes <br>
Added centralized color and text handlers for dye types to simplify future additions <br>
Clothing item tooltips now only show relevant data <br>
Fully reworked clothing and material tooltips, now they take up much less space <br>
Fixed certain translations and names <br>
Now Cosplay Armors can only be found inside armor lootboxed which spawn at the same rate (5%) <br>
Reworked some rendering handlers to simplify future additions <br>
Simplified Creative Tab data and now it's much less messy <br>
Optional dependencies
Cold Sweat
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }