- Nerf wrench attack damage & speed
- Fix "warp pipe destination missing" message not displaying
- Fix being unable to select the center pipe in a 3x3x3 placement of clear pipes
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Previous v2.2.0 update changelog:
- Renamed pipes now display text on the block similar to signs
- Right-click with dyes to color text (automatically compatible with Dye Depot)
- Right-click with a glow ink sac for glowing text
- Right-click with an ink sac to remove glowing text
- Right-click with a brush or Supplemetaries soap/bubble wand to remove text on specific sides of the pipe
- Right-click with a honeycomb to wax the pipe to prevent name editing
- Right-click with an axe to remove wax. This is off by default (like with signs) and can be enabled in the config.
- **_Previously renamed pipes may need to be renamed and right-clicked with a brush to display text on the pipe_**
- Improve structures
- Add custom loot chests to structures
- Fix hole in structure
- Add advancements
- Add swimming animation when in the clear warp pipe
- Add message when the warp pipe destination is missing
- Change entity `can_warp` tag to `prevent_warp` for consistency with the pipe tag `prevent_warp`
- Improve warping logic
- Improve gui buttons
- Warp Pipes are now dynamically registered, making it automatically compatible with mods such as Dye Depot. (Textures will still need to be provided)
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- Fix gui buttons not animating in certain rare cases
- Fix gui sliders repositioning to the default values when the gui is reopened
- Fix north and west facing pipes warping entities to an incorrect position
- Fix cooldown message showing before warping
- WarpCooldown is now seperate from PortalCooldown, fixes being unable to use other portals if the cooldown was set to a high number in the config
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }