- Added automatic block updating for area renders, and added an option to freeze blocks (previous constant behavior)
- Added a particle looping option for animations
- Added better GIF exports by replacing the FFmpeg GIF requirement with Gifski, which is also embedded into the mod (meaning no download is required)
- Added frame-based rendering for certain cosmetics in Hypixel SkyBlock
- Added tooltip explainers to most options
- Added an option to override dye colors on item renders, as well as text that shows the item's current dye color
- Added an option to lock the item scale to prevent accidental zoom-ins
- Added a warning for trying to show surrounding particles on entity renders when live entities is turned off (due to position offsets being able to happen)
- Added better error handling for failed animation exports
- Added the ability to export renders into subfolders with / characters in file names
- Added the ability to de-select a selected entity by shift clicking in the render preview (useful for full-screen entities / sprites)
- Added the ability to render areas from litematica selections (/wikirender area litematica)
- Added an alias command to render yourself (/wikirender player self)
- Disabled animation exports with shaders running (incompatible)
- Expanding an area in topdown rendering mode now only updates the blocks that were added, rather than the entire mesh (faster)
- Removed the forced first-person perspective when entering the render menu
- Made the sound less annoying when clicking an edit box in entity overrides
- (26.1 Only) Fixed block entities still not rendering if you're too far away or not looking at them in game when the Entity Culling mod is installed
- (26.1 Only) Fixed a crash that can happen related to tooltip rendering when exporting renders
- Fixed particles not rendering with the Polytone mod installed
- Fixed cloned entities not having their attributes (i.e. scale) transferred over
- Fixed entities modified with the Entity Render Features / Entity Texture Features mod appearing twice in the render menu
- Fixed particles stuttering when they're either centered on moving entities (entity renders) or when the player's camera is moving (area renders)
- Fixed the swirling "power layer" of charged creepers and withers not rendering properly
- Fixed sequence frame folders not including the file name as part of it, making them hard to recognize
- Fixed item keybinds activating while holding the debug keybind (F3 default)
- Fixed the "Show Surrounding Entities" option appearing for entity renders that aren't using live entities
- Fixed the mod's keybinds activating when keys are unbound and certain invalid or empty keys are pressed
- Fixed desync issues with closed menus when rendering something from a container menu and then closing the render menu, potentially causing server anticheat issues.
- Fixed messed up water culling on chunk section borders
- Fixed certain conditional UI elements not appearing when switching between different game resolutions
- Fixed the lighting calculation for 2D items that use a custom 3d model (such as from resource packs)
- Fixed a handful of crashes and invalid options being shown for entity overrides
Additionally, I have a working version of the mod for 26.2, using a fork of owo-lib here (https://github.com/mudkipdev/owo-lib/tree/26.2), which you can build yourself from GitHub if you'd like. I'll release this when owo-lib formally updates to 26.2.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }