Wild Aside's remake is here!
Wild Aside is now a fully coded (not MCreator) mod. Almost every feature got not just ported, but actively improved; and even new ones got added!
It's been a pleasure to work on my passion project again, bringing you this amazing remake on the 2 years anniversary of the first public beta of Wild Aside.
Most important changes:
- A lot of textures got remade/improved!
- Contamination and Immunity system got completely reworked. Contamination now instead of actively hurting you, lowers your chances of survival by giving debuffs to your armor and strength based on the effect's amplifier. Contamination now also spread between entites via critical strikes.
- The trees of the two Hickory forests are now procedurally generated
- The Glutton is now the Mucellith (but this is probably the only feature that is not ready yet from the old version)
- The Bioengineering Workstation (prev. workspace) now has actual functionality, allowing you to craft the many new complex block.
- Much more block are compostable now.
New features:
- The Mucellith now has a chance to drop its jaw, allowing you to brew Omnivamp potions. When active, it heals you a percentage of the damage you dealt to enemies after a short delay.
- The now Potion Blaster is variant of the Spore Blaster, allowing you to blast out 'potion-ous' air in a straight line based on redstone signal
- The Hickory and Substilium woodset got expanded with signs and boats
- Hickory leaves now give off falling leaf particles!
- The new Fertiliser Bomb acts as a ranged bone meal, allowing you to fertilise much bigger areas and based on wind-up charge
- All Vibrion type items and blocks got a pulsating animation and all Entorium type items and blocks got a linear highlight animation.
- Hickory Nuts (along with the 2 berries and kelp) can be crafted into Hickory Nut Trail Mixes giving hight saturation and buffs.
- Added the Compressed Vibrion Block.
Development will of course not stop now! Expect more versions with new features soon!
Very important that the mod now requires TerraBlender to run!
(And no longer GeckoLib!)
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }