Additions
-----------------
### Magmatic Caves
- Added the Magmatic Caves biome.
- It set my house on fire. Great!
- A new, scorching underground biome consisting of sprawling Magma, Basalt, and Lava pools.
- Lava-related features generate more frequently in this biome.
- Fossils generate much more frequently in this biome.
- Contains the new Geyser block
- Generates in hotter areas of the world.
- The Scorched will frequently spawn here.
### Geysers
- Added the Geyser!
- Will occasionally erupt, pushing entities in the direction it's facing.
- The Eruption of a Geyser lasts between one and two seconds.
- Can also be powered with Redstone to erupt.
- Eruptions will last 30 ticks (one and a half seconds) if triggered by Redstone.
- If placed by a player, will not erupt naturally and will require Redstone activation.
- The Eruption will remain effective unless blocked.
- Eruptions that start in the air and move into a liquid, or that start in a liquid and move to the air or another liquid will be less effective past that point.
- Eruptions started from Lava will set colliding entities ablaze.
- Will cause a strong wind disturbance upon eruption.
- Added the `wilderwild:geyser_can_pass_through` tag to control what blocks an Eruption can safely pass through, regardless of block support shape.
- Contains the `minecraft:trapdoors` tag by default.
- Added the `wilderwild:geyser_cannot_pass_through` tag to control what blocks an Eruption can never pass through, regardless of block support shape.
- Contains the `c:glass_blocks` tag by default.
- Added the `wilderwild:geyser_pushed_extra` tag to control entity types that are pushed a bit harder than usual by Eruptions.
- Contains `minecraft:arrow` and `minecraft:spectral_arrow` by default.
- Requires a Stone Pickaxe or stronger to be obtained.
- Naturally generates in the Magmatic Caves, Basalt Deltas, and Nether Wastes biomes.
- Generation in the Nether can be toggled off with the `Geysers In Nether` config option.
- Can generate in more biomes with the use of the new `wilderwild:has_nether_geyser` and `wilderwild:has_nether_lava_geyser` tags.
- Contains `minecraft:basalt_deltas` and `minecraft:nether_wastes` respectively by default.
- Note that these tags will only cause the Nether variations of the feature to place in the specified biomes, not the Magmatic Caves variations.
- Can be crafted with 4 Magma blocks, 4 Basalt blocks, and 1 Lava Bucket.
### Scorched
- Added the Scorched!
- A new Spider variant that is fire-resistant and can walk on Lava.
- Is more resistant to fall damage than regular Spiders.
- Will avoid Water, and cannot swim in it.
- Added a new `Spawn Scorched` config option to control whether Scorched can spawn naturally.
- Can also be found in Trial Chambers.
- This can be disabled with the `Scorched In Trial Chambers` config option.
- Will drop String and occasionally a Scorched Eye upon death.
- The Scorched Eye can be crafted into a Fermented Scorched Eye, much like regular Spider Eyes.
- Can be used to brew a Potion of Scorching.
- Will gain the Scorching effect while in Lava.
### Scorching
- A new mob effect that has a 25% chance to ignite the attacker each time the mob is hit.
- Is brewed with a Fermented Scorched Eye and an Awkward Potion.
### Frozen Caves
- Added the Frozen Caves biome!
- Ice wasn't built in a day! Or was it?
- Consists of many icy and snowy blocks and a soft water color.
- Generates primarily under snowy mountainous biomes.
- Note that this does not impact Deep Dark generation whatsoever, as Frozen Caves will only generate above the Deep Dark.
- Strays will spawn here naturally.
- They can, however, be disabled by removing `wilderwild:frozen_caves` from the `wilderwild:strays_can_spawn_underground` tag.
### Snowlogging
- One-block tall plants, Bushes, Fences, Fence Gates, Walls, Shelf Fungi, Vines, and Sugar Cane can now be Snowlogged.
- Added the `Allow Snowlogging` config option to dictate whether Snowlogging is enabled.
- Requires the game to be restarted upon changing.
- Added the `Snowlog Blockades` to dictate whether Fences, Fence Gates, and Walls can be Snowlogged.
- Requires the game to be restarted upon changing.
- This option is off by default to prevent excessive loading times.
- Added the `Natural Snowlogging` config option to dictate whether Snowlogging can occur during worldgen and while it's snowing.
### Fallen large Trees
- Added Fallen Large Jungle Trees.
- Added the `wilderwild:has_fallen_large_jungle` to control what biomes these will generate in.
- Added the `wilderwild:has_common_fallen_large_jungle` to control what biomes these will commonly generate in.
- Added Fallen Large Spruce Trees.
- Added the `wilderwild:has_fallen_large_spruce` to control what biomes these will generate in.
- Added the `wilderwild:has_common_fallen_large_spruce` to control what biomes these will commonly generate in.
- Added the `wilderwild:has_clean_fallen_large_spruce` to control what biomes these will generate in, without decoration.
- Added the `wilderwild:has_common_clean_fallen_large_spruce` to control what biomes these will commonly generate in, without decoration
- Added Fallen Dark Oak Trees.
- Added the `wilderwild:has_fallen_dark_oak` to control what biomes these will generate in.
- Added the `wilderwild:has_common_fallen_dark_oak` to control what biomes these will commonly generate in.
### Breezes, Wind Charges, and Wind
- Breezes and Wind Charges now interact with the Wind System.
- They will now affect particles, Tumbleweed, and Fireflies.
- Breezes are immune to Ancient Horn Vibrations.
- Tumbleweed will pass through Breezes.
- This is controlled by the `wilderwild:tumbleweed_passes_through` tag.
- Added a new `Wind` category in the `Ambience & Misc` tab.
- Wind particles will now occasionally spawn throughout the world.
- Particles caused by natural Wind can be disabled with the new `Wind Particles` config option in the `Ambience & Misc.` tab.
- Added the `Wind Particle Frequency` to control how frequently these will spawn.
- Added the `Wind Particle Spawn Attempts` to control how many times per tick a Wind particle will attempt to spawn.
- Particles caused by Wind Disturbances like Breezes and Wind Charges can be disabled with the new `Wind Disturbance Particles` config option in the `Ambience & Misc.` tab.
- Added the `Wind Disturbance Particle Frequency` to control how frequently these will spawn.
- Added the `Wind Disturbance Particle Spawn Attempts` to control how many times per tick a Wind Disturbance particle will attempt to spawn.
### Sounds and Ambience
- Gave Magma a new set of sounds.
- Can be disabled with the `Magma Sounds` config.
- Fire now emits extra particles if on top of Magma.
- Added the new `Extra Magma Particles` config option to control this.
- The Warm River, Warm Beach, and Snowy Old Growth Pine Taiga will no longer have custom water colors without using the `Water Colors` config.
- LudoCrypt's "Serene Sonder" and "Horizon Afoot" now plays in all Forest and Birch Forest biomes.
- Renamed the `Misc` config tab to `Ambience & Misc.`
- Moved the `Water Colors` category from the `Worldgen` tab to the `Ambience & Misc` tab.
- Added `Deep Dark Fog` to the `Biome Ambience` category in the `Ambience & Misc` tab.
- Added `Frozen Caves Ambience` to the `Biome Ambience` category.
- Added `Frozen Caves Fog` to the `Biome Ambience` category.
- Added `Jellyfish Caves Ambience` to the `Biome Ambience` category.
- Added `Jellyfish Caves Fog` to the `Biome Ambience` category.
- Added `Magmatic Caves Ambience` to the `Biome Ambience` category.
- Added `Magmatic Caves Fog` to the `Biome Ambience` category.
- Added `Magmatic Caves Particles` to the `Biome Ambience` category.
- Added `Badlands Foliage Color` to the new `Vegetation Colors` category in the `Ambience & Misc` tab.
- Tweaked how wind interacts with Pollen and Seed particles to be more obvious.
- Pollen and Seed particles are now visible while on the ground.
### Retextures
- Retextured all Baobab Nut textures thanks to Zhen!
- Retextured all Glory of the Snow textures thanks to Zhen!
- Retextured all Milkweed block textures thanks to Zhen!
Bug Fixes, Changes, & Other Additions
---
- Updated the mod protocol version to 5.
- Removed the Coated Sculk item model.
- Snow will now continue to generate under snowy mountain biomes, somewhat mimicking older Bedrock Edition Beta versions.
- Added the `Snow Under Mountains` config option to control this.
- More biomes can be added to this surface rule by adding them to the `wilderwild:below_surface_snow` tag.
- Fixed Dungeon placement in Jellyfish Caves.
- Added support for Fabric API's new conventional tags.
- The `wilderwild:small_sponge_grows_on` tag now includes the `wilderwild:mesoglea` tag instead of only the two Pearlescent Mesoglea types.
- Restricted the placement of multiple features, so they will no longer generate in unwanted places, like on top of structures.
- Added the `wilderwild:fallen_tree_placeable` tag to control where Fallen Trees can generate.
- Refactored multiple paths in the `world` package.
- Fixed some Snapped Large Spruce Trees not generating as intended, instead being skinny.
- Added some Spruce Tree features to biomes they were missing from.
- Properly added Wilder Wild's biomes to Fabric's conventional tags after having some tags missing or improperly used for a long time.
- Nearly all custom generation can now be enabled/disabled in-game after changing the config and rejoining a world, instead of needing to restart the game.
- Added Wilder Wild's content to Serene Season's tags. ([#361](https://github.com/FrozenBlock/WilderWild/issues/361#event-12156424219))
- Vanilla music will once again play in Forest biomes. ([#365](https://github.com/FrozenBlock/WilderWild/issues/365))
- Removed particle textures from the Blocks atlas.
- Removed an unused Ancient Horn particle texture.
- All particle options used by Wilder Wild have been fixed for use in commands and once again accept Vec3.
- Bushes can now be sheared with Dispensers.
- Bushes now grow at the same rate as saplings.
- Glory of the Snow now only drops one item upon being sheared.
- Milkweed now grows a bit slower.
- Using Bone Meal on Milkweed will now cause it to grow first, then drop additional flowers like other tall flowers afterwards.
- Before, Milkweed would use the tall flower functionality on its top half, and grow on the bottom half.
- Changed Seed particle spawning from Milkweed, now spawning from the entire plant as opposed to strictly the half that was interacted with.
- Prickly Pears can now be sheared with Dispensers.
- Prickly Pears now grow much slower.
- Shelf Fungus can now be sheared with Dispensers.
- Small Sponges can now be sheared with Dispensers.
- Tumbleweed and Tumbleweed Stems can now be sheared with Dispensers.
- Tumbleweed Stems now grow a bit slower.
- Generated Termite Mounds will once again activate without requiring a blokc update.
- Hanging Tendrils will now drop all their stored XP upon breaking as opposed to only one, to be more fair to players.
- Fixed Hanging Tendrils crashing with C2ME installed. ([#358](https://github.com/FrozenBlock/WilderWild/issues/358))
- The `New Cactus Placement` config is now set to off by default instead of on.
- Added a new `Spawn Fireflies` config option to control whether Fireflies can spawn naturally.
- The minimum value for `Firefly Spawn Cap` has been changed to 1 as `Spawn Fireflies` makes 0 redundant.
- Added a new `Spawn Jellyfish` config option to control whether Jellyfish can spawn naturally.
- The minimum value for `Jellyfish Spawn Cap` has been changed to 1 as `Spawn Jellyfish` makes 0 redundant.
- Added a new `Jellyfish Hiding` config option to control whether naturally-spawned Jellyfish can vanish inside of Mesoglea/Nematocyst.
- Added a new `Spawn Tumbleweed` config option to control whether Tumbleweed can spawn naturally.
- The minimum value for `Tumbleweed Spawn Cap` has been changed to 1 as `Spawn Tumbleweed` makes 0 redundant.
- Added a new `Spawn Crabs` config option to control whether Crabs can spawn naturally.
- The minimum value for `Crab Spawn Cap` has been changed to 1 as `Spawn Crabs` makes 0 redundant.
- Added a new `Resource Pack Enabled By Default` config option to make the Main Menu resource pack not be enabled upon the mod's first use.
- This should only be used in tandem with modpacks or other projects that aim to replace the main menu. Otherwise, you can manually disable it in the Resource Packs menu.
- Removed the `Cobweb Sounds` config option as Mojang has added their own. (1.20.5+)
- Added `block_palm_fronds` to the Mixins config.
- Slightly altered the config background screens, now starting at Dirt and ending with Chiseled Mud Bricks instead of starting with Mud and ending with the Stripped Cypress Log.
- Added Embeddium compatability.
- Refactored the `BubbleDirection,` `FlowerColor,` and `SlabWillStairSculkBehavior` classes to the `block.impl` package.
- More internal cleanup per usual.
- Removed the Merp Slime easter egg.
### Splash Texts
- Removed "Made from maple!"
- Removed "May or may not contain minuscule amounts of Merp"
- Removed "A slime named "Merp""
- Removed "sweat bread heaheaheh"
- Added "Goodbye to troubled days!"
- Added "Avoids manipulation!"
- Added "IT BURNS!!!11!!1!"
- Added "Scorched Legs!"
- Added "Spiders in the lava!"
- Added "Lava pool floaties!"
- Added "Hiding under the Geyser!"
- Added "Jet streams!"
- Added "Redstone-controlled eruptions!"
- Added "Fire in the hole!"
- Added "Ice in the caves!"
- Added "FrozenBiome"
- Added "Snow on the mountains!"
- Added "Water on the hill!"
- Added "Air on the ground!"
- Added "Windier Wind!"
- Added "Breezes of pollen!"
- Added "The Texture Update!"
- Added "Closes at 8pm!"
- Added "Stationary Edition!"
- Added "Use the config!"
- Added "i need a jacket its cold"
- Added "turn your ac up"
- Added "Also try Configurable Everything!"
- Added "Powered with tags!"
Optional dependencies
Simple Copper Pipes
Any compatible version
Mod Menu
Any compatible version
Cloth Config API
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }