## 2.7.0 - 2026-03-10
### Added
- Added a new Wildex mob-list filter menu:
- Friendly
- Neutral
- Hostile
- Tameable
- Added per-player persistence for Wildex list filter state:
- stored server-side
- restored after closing/reopening Wildex
- restored after relog/server restart
- Added per-player persistence for the `Show only discovered` toggle.
- Added optional Accessorify compatibility for spyglass discovery/overlay behavior:
- Wildex now supports spyglasses equipped through Accessorify accessory slots
- spyglass mob labels and discovery progress can work when using Accessorify's dedicated spyglass hotkey
- Added dedicated client/server sync for Accessorify spyglass usage state.
- Added new localized labels/tooltips for the new filter UI in English and German.
### Changed
- Reworked the left-side mob list filtering flow so Wildex can combine:
- search query
- discovered-only toggle
- aggression filters
- tameable filter
- Reworked the filter UI from simple inline toggles into a dedicated expandable filter control.
- Improved filter button visuals and theme-specific presentation across Wildex themes.
- Added aggression/tameable caching for the mob index to keep the new filters responsive.
- Improved aggression classification reuse so index/filter logic and header extraction stay consistent.
### Compatibility
- Existing worlds are supported.
- No world/save data migration required.
- Safe update path from `2.6.2`.
- Multiplayer-safe:
- filter/discovered-only state is stored server-side per player
- Accessorify support remains optional and only activates when the mod is present
- Important:
- client and server should run the same Wildex version for `2.7.0`, because the Wildex player UI-state packet format was expanded.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }