## all versions
### new
- living entities ring chimes when walking, sneaking or sprinting through them
- projectiles ring chimes when flying through them
### changed
- added three swing strengths: quiet when sneaking, medium when walking and loud when sprinting
- redstone strength now controls ring strength: 1–5 quiet, 6–10 medium and 11–15 loud
- bamboo chimes are more floaty than copper ones, which are floatier than iron chimes
- updated and retuned ring duration and volume for each strength
- updated accessibility subtitle
## sable integration on 1.21.1
### new
- added optional automatic Sable support
- wind chimes obey gravity on tilted Sable sublevels
- chimes swing and ring in response to acceleration, braking, turning and other sudden direction changes
- chimes show subtle air resistance while contraptions travel at constant speed
- chimes on sublevels in motion ring when they strike stationary living entities
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }