## all versions
### new
- living entities ring chimes when walking, sneaking or sprinting through them
- projectiles ring chimes when flying through them
### changed
- added three swing strengths: quiet when sneaking, medium when walking and loud when sprinting
- redstone strength now controls ring strength: 1–5 quiet, 6–10 medium and 11–15 loud
- bamboo chimes are more floaty than copper ones, which are floatier than iron chimes
- updated and retuned ring duration and volume for each strength
- updated accessibility subtitle
## sable integration on 1.21.1
### new
- added optional automatic Sable support
- wind chimes obey gravity on tilted Sable sublevels
- chimes swing and ring in response to acceleration, braking, turning and other sudden direction changes
- chimes show subtle air resistance while contraptions travel at constant speed
- chimes on sublevels in motion ring when they strike stationary living entities
Optional dependencies
Create Aeronautics
Any compatible version
Sable
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }