**For a more in-depth look at the new features in WorldEdit 7.4.x, [check out this article](https://madelinemiller.dev/blog/introducing-worldedit-7-4/)**
7.4.1:
- [Fabric & NeoForge] Tweaked maths used when setting biomes to be more accurate in certain edge cases
- Fixed a few cases where the schematic path from the config file was not updated
- Fixed entity rotations during `//revolve` to be more consistent across all entities
- Changed blocks without legacy ID/data values to return `-1` in expressions, to allow differentiating from air
- Fixed entity home positions not being updated when pasted
- Fixed cases where the experimental snapshot mode may erroneously close a file too early, causing errors on usage
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }