**Changes in 7.4.0 Beta 1**
* **For a more in-depth look at the new features, [check out this article](https://madelinemiller.dev/blog/introducing-worldedit-7-4/)**
* Added a -c option to //regen to output to clipboard
* Added #clipboard mask, to mask against blocks that match the clipboard
* Added a #fullcube mask that matches all blocks that fill an entire cube
* Enables the new experimental snapshot mode by default for new setups
* Added command completions for available schematic files to schematic commands
* Added a //registry command to search available registries
* Added an adjacency mask (~) to mask blocks that are adjacent to other blocks
* Added an -m flag to the //distr command to mask included blocks
* Added an API to override the copy region in PasteBuilder, to make it easier to paste a subset of a clipboard
* Added the ability to use any other pattern in the type applying pattern
* Added the ability to source from the clipboard via //deform
* Added an extend selection mode for polygon selections
* Reworked tree and forest generation commands to use a new tree-specific registry to improve reliability and mod support
* Fixed block limits not applying to the //update command
* Deprecate bundled item data, bundled block data, World#playEffect, legacy tree systems, and more for removal in WE 8
* Reworked the way WorldEdit CLI pulls in versioned data, allowing dynamic data loading
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }