Guides
- Renamed Emerald Pouch guide to Emerald Guide, added emerald, emerald block and liquid emerald items
- Renamed Rune Guide to Misc Item Guide, added dungeon keys
Waypoint Management Screen
- Shift clicking icon filter buttons will toggle between excluding and including all other icons
Functions
- String Functions
- `from_codepoint` Converts the given number to the equivalent string character
- `codepoint` required Number argument, the codepoint to convert
- StyledText Functions
- `styled_text` Converts the given String to StyledText
- `value` required String argument, the string to convert to StyledText
- `concat_styled_text` or `concat_st` concatenates a list of StyledText together
- `values` required arguments, a list of StyledText
- `with_atlas_sprite_font` Uses the given atlas sprite for rendering the given StyledText
- `value` required StyledText argument, the text to display as an atlas sprite
- `atlas` required String argument, the namespace path for the atlas to use
- `sprite` required String argument, the name path for the sprite to use
- `with_player_sprite` Uses the given player for rendering the given StyledText
- `value` required StyledText argument, the text to display as a player sprite
- `uuid` required String argument, the UUID of the player to use
- `hat` required Boolean argument, whether or not to render the hat layer of the player
- `with_resource_font` or `with_font` Uses the given font to render the StyledText
- `value` required StyledText argument, the text to render
- `font` required String argumernt, the namespace path of the font to use
- `with_color` Applies the given color to the whole StyledText unless overriden
- `color` required CustomColor argument, the color to apply to the StyledText
- `with_bold` Applies bold to the whole StyledText
- `isBold` required Boolean argument, whether or not to apply bold
- `with_italic` Applies italics to the whole StyledText
- `isItalic` required Boolean argument, whether or not to apply italics
- `with_strikethrough` Applies strikethrough to the whole StyledText
- `isStrikethrough` required Boolean argument, whether or not to apply strikethrough
- `with_obfuscated` Applies obfuscated to the whole StyledText
- `isObfuscated` required Boolean argument, whether or not to apply obfuscated
- `with_shadow_color` Applies the given color to the whole StyledText shadow unless overriden
- `color` required CustomColor argument, the color to apply to the StyledText shadow
- This effect will only be visible when using the `Normal` text shadow config for an overlay
- `with_underlined` Applies underlined to the whole StyledText
- `isUnderlined` required Boolean argument, whether or not to apply underlined
- Hades Party Functions
- `hades_party_member_uuid` returns the UUID of the given Hades party member as a String
- `index` required Integer argument, the party member to get
- Social Functions
- `player_uuid` or `uuid` returns your UUID as a String
- Inventory Functions
- `equipped_accessory_name` returns the name of the given accessory type as a String, if no accessory found then "NONE" is returned
- `accessory` required String argument, the accessory type to retrieve such as "Ring_1" or "Bracelet"
Fixes
- Overlays will stop rendering when disabled
- Fix mob kills not being detected with 1.5x XP bonus
- Debuff functions now use player eye position instead of camera position
- Simulators and Insulators in guide correctly state obtain from lootruns now instead of raids
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }