## 0.7.12
- Added new screenshake, this can be opted into via the in-game settings
- Wyrm Resources have been introduced.
- Soldiers and Primes will contribute to Resources when breaking blocks
- Workers will now deconstruct and break non-wyrm blocks
- Workers now have a Task AI, which changes on semi-random intervals
- Workers will cooperate with each other to form larger tunnels together, or spread out to form new tunnels
- Retextures for:
- Metalcomb Panels
- Hivestone
- Hive Flux
- Hivelog
- Hivestone Bricks
- Cracked Hivestone Bricks
- Overgrown Hivestone Bricks
- Hivecreep Top
- Hivecreep Block
- Hivesteel Panels
- Update to zh_ch (Thanks 成分不明者!)
- Fixed a hardcoded tooltip
- Added blocks:
- Alien Wire Mesh
- Coolant Casing
- Mechanical Base
## Notes from Modrome:
- With some very good feedback, I've made the following changes to scythes:
- Scythes do not calculate y-motion (vertical movement speed) for damage any longer
- Scythes now place more emphasis on horizontal movement (6 -> 12)
- Formula has changed: (baseDamage x cooldown%)+((horizontalSpeed x 6) + (verticalSpeed x 14) x 10) -> (baseDamage x cooldown%)+((horizontalSpeed x 12) x 10)
- I'm open to feedback on the new formula, you can contact me on the Discord server!
## Credits:
### Special Thanks
- Ronald
- nihil
- Minecraft Titans Battle
- x_o
- Carver
- That Kolbold
- Harbinger
- lutajuci_entropija
- TreeVirus
- Evan Wingerter
- Dez
- 成分不明者 (WoN Unoffical Sinicization Chat Group)
### Backend & Development
- CleanroomMC (MDK)
- Modrome (モドローム)
### Audio:
- Mazellmi
- Modrome (モドローム)
### Artwork:
- Modrome (モドローム)
- Carver
- Pecora
- x_o
- Identity Crisis
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }