### The Aura Update
Added:
- HBM-exclusive cross-mod interaction features:
- All wyrms now have, by default, an `Contamination I` aura in a 2-block radius
- Soldiers have a radius of 4
- Creepwyrms have a radius of 10 and strength 2 (amp 1)
- Will not take effect if HBM is disabled or not present.
Patchnotes:
- Improved file resource path for entity textures (API open for addons as well)
- Internal code library: Added `convertToMC3d()` to Vect3D functions
- Improved Tainted Warriors radiation auras
- Reduced radius from 5 to 4
- Contaminated amp reduced from 15 to 3 (~16 RAD/s to ~2 RAD/s)
- Probers:
- Now die if in water, voiding any earned Invasion Points
- Follow range increased from 100 to 200
- Slowed down probers by ~17%
- Probing re-enabled in Classic
- Reduced breaking strength of soldiers from 6 to 3.5
- As silly as it was, we removed the "uwu" debug messages
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }