- Normal Soldiers now have a 2nd "health bar" in the form of their shell
- This shell is ~75% of their normal health
- Fire can bypass a shell entirely
- Players must break the shell themselves by reducing the shell HP to 0
- Anything else damaging a wyrm only deals 1/2 the damage as a player
- Soldiers have a new alternative texture when their shell is broken
- New sounds for shell breaking and hitting
- Soldiers will climb walls when their shells are broken
- Soldiers will break blocks above & around them if their path is ever blocked.
- Can be opted out of with configs
- Respects block hardness
- Some blocks will be dropped, so not all blocks/items are lost
- Prober glass-breaker ability improved using new Wyrm Griefing code
- Probers now only break glass when they have a target
- New config options:
- AI:
- "Block destruction drops item"
- "Block destruction item drop chance"
- Wyrm Stats:
- Soldiers:
- "Griefing max block hardness"
- Probers:
- "Griefing max block hardness"
- Radiogenetics
- "Wyrm explosions damage blocks"
- Some general codebase improvements
- Wyrm explosions can now be configured to destroy blocks or not
Optional dependencies
Scape and Run: Parasites
Any compatible version
Hbm's Nuclear Tech Mod Reloaded
Any compatible version
CubicChunks
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }