As usual...
**! RESET YOUR CONFIGURATION FILES FOR THE LEAST AMOUNT OF USER-CAUSED BUGS !**
What's new:
- **Evolution system** (Can be disabled)
- Evo: Checks your modlist with mods known to pose some threat or unique opportunities to the wyrms
- Evo: Evo points increase with each wyrm killed by ANYTHING, evo points decay if they have no need to evolve.
- Evo: Evo system can "unlock" wyrms or special (exclusive) variants
- Evo variants: Infectoid Soldier, Uranium Rover
- Evo: Evo system can upgrade wyrms independently from the invasion system.
- Probers have been overhauled (Custom death messages included!)
- Probers now break weak glass blocks
- Probers now deal custom damage types if probing is enabled
- Myrmur updates (AI + stat changes)
- Wyrm models now capable of actually looking at targets
- Rovers are now always hostile.
- Expanded invasion system event pulls.
- NEW CONFIG OPTIONS!
Fixes:
- Invasion wouldn't start naturally (It now does, you don't need the command anymore.)
- Optimized creep spread to ticklag way less when in large quantities.
Potential issues that need further testing:
- Disabling Creepwyrms through the "Disable Hive Creep" option may cause issue. Do at your own risk for the moment!
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }