## The Shell Update
### 0.3.8
- Wyrm Armor Fragments renamed to Hiveshell
- Adjusted how wyrms receive damage
- Wyrms can now take damage multipliers from both projectile and fire damage at the same time
- Decompression recipes added for compacted creepbulb & creepflesh blocks
- Loot tables added for Soldiers
- Loot tables added for Warriors
- Added Crawlers (Thanks to UndeadMonkey for the model! Animations and texture by Modrome)
- Technical: Loot tables moved to one single, collective class
- On low HP, Warriors will move around faster
- New `wyrmsevo` command
- Evolution values can now be adjusted via this command for server admins
- Complete overhaul of the /wyrms command output
- Technical: Started work on the ARS system and capabilities (Doesn't seem to work yet)
#### FIXES, MOD SUPPORT, AND REBALANCES:
- Evolution stats curve too steep
- Evolution not notably going down
- Made evolution go down ~2x faster
- Made evo steps 50 points per level for all presets
- Adjusted Soldier size to reduce hitbox size for all melee attacks.
- Added evolution level caps to wyrms except in Dark Forest
- "Maximum Applied Evolution" config option (10/12/20)
- "Enable Maximum Applied Evolution" config option (true/true/false)
- Wyrmfollies rebalanced
- Wyrmfolly buff factor increased from (105%/115%/130%) to (115%/125%/140%)
- Added opt-in support for mods that change the day length through the "Ticks in a day" configuration in World config.
- Warriors will no longer ascend into the air infinitely, they will swoop right back down to "legal" block limits
- This is compatible with Cubic Chunks right out of the box
Optional dependencies
CubicChunks
Any compatible version
Scape and Run: Parasites
Any compatible version
Hbm's Nuclear Tech Mod Reloaded
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }