Changes over v0.2.1:
* Improved the look & quality of TAA upscaling
* Fixed water & glass flickering with TAAU
* Tweaked water caustics to be more visible at sunrise/sunset
* Added refracted glass caustics in diffuse lighting
* Small tweaks to shadow denoising
* Implemented atmosphere multiple scattering to make the sky bluer and less dingy
* New shader effects:
* Subsurface scattering
* Volumetric lighting
* Diffuse and reflection denoiser improvements
* Implemented Catmull-Rom TAA history sampling for less blur
* Reduced flickering and shimmering with POM and detailed normal maps on distant objects
* Fixed issues with water waves at high coordinates
* Fixed sky noise visible near the horizon
* Fixed POM not working with low Mipmap Levels
* Fixed the sky looking too dark in refractions
* Fixed reflection per pixel shadow calculation not working if Screen Space Reuse is disabled
* Fixed the sun being too bright when under the horizon
* Fixed a precision issue that caused light leaking in some situations
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }