### New Features
- Added `/za cure give <player> <amount>` so admins can directly distribute cure potions.
- Added per-world mutation allow/deny behavior using `enabled_mutations` and `disabled_mutations`.
- Added scheduled blood moon windows with day-pattern matching and configurable spawn/mutation multipliers.
- Added a new world structure: `RuinedHouse2` (two floors, ruined oak style, vines, cobwebs, top-floor bed, underground zombie spawner).
### Changes
- Blood moon behavior now supports configurable multipliers for spawn pressure and mutation rate.
- Blood moon scheduling can run independently from simple periodic intervals when enabled.
- Spawned mutation selection now consistently follows per-world mutation restrictions.
### Bug Fixes
- Zombified piglins are no longer affected by zombie-specific apocalypse systems and keep vanilla aggro behavior.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }