Block Breaking System
Zombies can now break blocks in their way.
Config-controlled with block_breaking.enabled, radius, cooldown_ticks, breakable_blocks.
Noise & Light Awareness (Aggro Triggers)
Zombies aggro when players:
Sprint
Eat food
Shoot bows
Place torches/light blocks
Smarter Targeting (Memory System)
Zombies remember their last seen target for a few seconds instead of instantly dropping aggro.
Nearby zombies aggro when one spots a player.
Leader/Follow Behavior
Each group has a leader
Followers move toward their leader when idle.
Blood Moon Enhancements
Doubles zombie spawn counts.
Applies strength buffs.
Adds sounds & particles when triggered.
Smarter safe spawn location checks.
Integrated with time-of-day config (day, night, both).
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }