- Custom preset types can now be added in addon mods
- Added a Simulated Entity System. This is based on the old simulated missile system in DSC that allowed missiles to continue moving in unloaded chunks.
- Added the Distant Visible Manager. This will replace the client side raycast system. Raycasts are now added to a queue. Blockstate checks are limited to some number per tick (`/gamerule onewholibs:max_raycast_block_checks`). Incomplete raycasts will be completed on the next tick.
- Instead of relying on Distant horizons on the client side to do distant raycasts, the server side now generates a low level of detail height map of the entire world. It gets updated when chunks are loaded.
- Use `/create_lod_height_map_image` to see the currently loaded height map.
- If the world already exists use `/gen_lod_height_map [diameter] [center]` to load all the chunks inside that box and fill in the height map
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }