# v1.9.1.1hf — Proximity-Fog Hotfix + Far-Fog Rework
Get ready for moodier, more atmospheric gameplay in your worlds.
## The Hotfix
Redesigned the fog textures to stay pixel-art–inspired but feature more realistic shading, plus improved the logic behind fog movement and behavior.
## The Rework
Reworked how the far-fog functions, it now uses the same logic as the proximity-fog. Fog thickness dynamically changes based on biome, game-time, and weather conditions.
This substantially improves the synergy between far-fog and proximity-fog.
## Other Updates
* Tweaked badlands colors for a more realistic look based on real-world references.
* Adjusted desert fog color to a hazier tone that better matches the sand palette.
If you want to share comments, suggestions, or bug reports, join the Discord, we actually read them.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }