# Added a new weapon!
Say hello to the Nailcannon, a rapid-firing weapon that regenerates ammo over time, storing up to 100 nails.
Each nail deals a couple nail damage and adds a new effect to the entities hit.
The nailcannon comes with 3 new kosmogliphs of its own.
# New effects
Conductivity: A new effect that does a few things. When the target is hit by plasma or lightning damage, it will take 1% more per level, shoot out arcing lightning to nearby entities, sharing some damage, and reduce the levels on the entity by 5.
# New kosmogliphs:
Capacity: Increases the number of nails the nailcannon has by 2x, reduces the time it takes for 1 nail to recharge by 50%.
Overheat: After 10 nails are fired, nails are set ablaze, dealing 1 extra fire damage and causing the entity to be set on fire.
Static release: After a volley of nails is fired, an extra nail is. This nail deals 1 extra electric damage.
# QoL changes:
- In the cosmic table, when hovering over kosmogliphs, some text is displayed to tell you about the kosmogliph.
- Changed the colour of kosmogliph related text in the item tooltip to be more visible
# Changes to kosmogliphs
Movement kosmogliphs ▲
- Now, instead of a sudden increase of air speed, it will gradually ramp up, getting to full after two seconds.
Flamethrower ▼
- Reduced damage per hit, 1 -> 0.25
Smelter ▲
- Can now be put on swords and bows
- Will now smelt mob drops
Changes to vanilla:
- Removed the delay between holding up a shield and the shield being able to block damage.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }