# Staff Mod 0.16.0
## What's new since 0.15.0
* Add cake staff
* Add game rule `throwableCakes`
* When enabled, players can throw cakes by right-clicking, and dispensers will shoot cakes instead of dropping them as items
* Add damage types `avm_staff:pranked` and `avm_staff:pranked_by_player`
* Crown of King Orange can be placed on ground and walls as decoration
* Attacking an entity with a staff while wearing Crown of King Orange will anger nearby Piglins and Piglin Brutes at it
## What changed since 0.15.0
* Staffs can now be used in vegetation (the outlines no longer block using the staff)
* Adjust furnace staff
* Extend smelting reach, so items on the ground can be smelted without picking them up
* Adjust lightning rod staff
* It will now spawn lightning bolt when attacking an entity or right-clicking on it
* Adjust campfire staffs
* Flight is also calculated client-side to remove packet spam
* Add 4 or 6 seconds of burning on attack for campfire and soul campfire staffs, respectively
* Rendering-related data components
* Entities fired from staffs now spawn at the crosshair instead of above it
* Remove `avm_staff:staffs` tag
## What got fixed since 0.15.0
* Fixed a crash on dedicated server when using a furnace staff
* Anvil in a staff no longer loses its count and components when getting damaged while attacking
* Fixed some sounds, which didn't play on NeoForge
* Campfire staffs no longer set the world and entities on fire during `/tick freeze`
Check out [Staff Mod wiki](https://opekope2.dev/StaffMod/) or [Github discussions](https://github.com/opekope2/StaffMod/discussions)!
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }