# Staff Mod 0.7.0-beta
## What's new since 0.6.0-beta
* Add furnace, blast furnace, and smoker
* For usage, see [the wiki](https://opekope2.github.io/StaffMod/staff.html)
## What changed since 0.6.0-beta
* Reworked and optimized Staff model rendering
* Expand staff handler API
* Equip animations on NBT change can be prevented (developers only)
If you have suggestions on balancing and upcoming blocks, head over to [Github discussions](https://github.com/opekope2/StaffMod/discussions)
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }