# Staff Mod 0.15.0
## ⚠️ BIG PHAT DISCLAIMER BEFORE UPDATING ⚠️
Staff (`avm_staf:staff`) was renamed to Royal staff (`avm_staff:royal_staff`), which means every staff item ***WILL BE DELETED*** when upgrading. Please remove any items from the staff before upgrading to avoid losses.
## What's new since 0.14.1-beta
* Minecraft 1.20.6
* Add crafting recipe for staff. [See wiki](https://opekope2.dev/StaffMod/items.html#smithing)
* Add a [bunch of items](https://opekope2.dev/StaffMod/items.html) used as crafting recipes: Faint staff rod, Faint royal staff head, Faint royal staff, Royal staff, Royal staff ingredient, Crown of King Orange, Staff infusion smithing template
* Any item tagged `avm_staff:staffs` will be treated as a staff. Rendering is only supported for specially crafted models
* Impact TNT entity (`avm_staff:impact_tnt`), which explodes on impact (was a mixin before). Only used by TNT staff
* Creative mode tab for Staff Mod items
## What changed since 0.14.1-beta
* Update icon
* Rename *Staff* to *Royal staff*
* Add rarity to many items
* Rework anvil staff mechanics
* Balance staff items
* +1 reach for staffs (lightning rod +2, anvil didn't change)
* Rework staff renderer, models, and textures
* Decrease potentional incompatibilities by using Neo/Forge/Fabric/Architectury API instead of mixins
## What got fixed since 0.14.1-beta
* Staff overflowing from item slots and item frames
* Jittery staff movement in 3rd person when right click is held
* Bell is large once again
* Wool staff can no longer place block inside entity hitboxes
## A note about Minecraft 1.20.4-6 & Forge
* Mojang introduced some nice changes in Minecraft 1.20.6 (but unfortunately didn't revert the Copper Bulb nerfs), which are used by my code
* Minecraft 1.20.4 will not receive further Staff Mod updates
* I will update Staff Mod to Minecraft 1.21 soon after my dependencies update (est. 0.16.0-0.18.0)
* Forge will be re-added after my dependencies update their Forge support. Use Fabric or NeoForge in the meanwhile (The developer experience with these are better than Forge)
Check out [Staff Mod wiki](https://opekope2.dev/StaffMod/) or [Github discussions](https://github.com/opekope2/StaffMod/discussions)!
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }