Hello, I'm [Antoha256M](https://modrinth.com/user/Antoha256M), the new maintainer of this datapack. This version has seen a significant change in code, focusing on optimization and features for newer versions of the game.
### Updating blocks to 3.0.0
You need to **place and break the block 2 times** to update its data to the new version.
### Changelog
- Blocks can now maintain their current Block State even after the destroy of a neighboring similar block.
- These blocks include: Ladder, Fridge, Rising Door, Pipe.;
- Added translation keys for the Keypad Lock display, Default Camera, No key for the Padlock;
- Added Park Road Sign block;
- The Telescope mechanics have been improved;
- The Safe Block mechanics have been improved;
- The Surveillance Camera mechanics have been improved;
- The Motion Sensor mechanics have been improved;
- The Security Monitor mechanics have been improved;
- The Bear Trap mechanics have been improved;
- The Ladder mechanics have been improved;
- The Hatch now faces the player when placed;
- Item placement mechanics have been improved;
- The "mannequin" entity is now used for the surveillance mechanic;
- Nanoglasses and Crowbar now use vanilla components instead of code;
- Cheese returns an empty bucket after eating;
- Beer returns an empty bottle after drinking;
- The Flashlight and Battery have been deleted;
- Fixed a bug with the constant brightness of the blocks;
- Fixed a bug with non-stackable items for destroyed blocks;
- Fixed the interface of the Bubble Bench;
- Fixed a pipe bug when the heating did not work in opposite directions;
- Fixed a bug for deleting content items from destroyed container blocks;
- Fixed incorrect Padlock mechanics;
- Fixed a Curtain bottom left model bug;
- Added the language Russian Pre-Reform;
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }