## 2.0.0 - 2026-08-24
Note:
_This release heavily changes existing chalk systems._<br>
_Update process should be smooth for the most part, but some marks could be lost in the process._
_In any case: **backup your world before updating**._
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Chalk
- 16 chalks of specific colors are replaced with a single, dyeable **Chalk** item
- Chalks are dyed similarly to a **Leather Armor**, allowing many combinations of colors
- _Old items are still in the mod and will be converted to the new system on use_
- Chalk is now edible
- Chalk doesn't have any nutritional value but gives 30 seconds of Strength effect
- Chalk colors in creative inventory and in JEI are now sorted the same way as in vanilla
Mark
- Mark block now supports up to 6 marks in a single block space, one for each face
- This allows drawing in corners, for example
- Drawing the same mark, but with a different color on top of already existing mark will blend their colors together
- Improved orientation of marks drawn on the bottom side of a block
Symbols
- Added new symbols:
- **Back** - unlocked by `This Way` advancement
- **Sword**, **Shovel**, **Axe**, **Hoe** - unlocked by `Isn't It Iron Pick` advancement
- **Sun** - unlocked by the new `Consumed By the Light` advancement
- **Moon** - unlocked by `Alone In the Darkness` advancement
- **Star** - unlocked by the new `Guiding Star` advancement
- **Note** - unlocked by `Sound of Music` advancement
- - **Hook** - unlocked by `Fishy Business` advancement
- **Bottle** - unlocked by `Local Brewery` advancement
- **Face** - unlocked by `Hired Help` advancement
- **Grass** - unlocked by the new `Painting the Grass` advancement
- **10** exclusive symbols for patreon supporters (Gold+): **Cat**, **Dog**, **Dino**, **Crown**, **Coin**, **Gem**, **Cake**, **Lambda**, **Flame** and **Smirk**
- Symbols are now data-driven
- Overhauled the symbol selection interface:
- Added proper layout and scrolling to support any number of symbols
- Added symbol groups
- Added smooth animations
- Symbol name is now shown in a tooltip, instead of the action bar
- Overlay now shows all symbols if player is in creative mode, instead of only unlocked
- **Skull** symbol unlocking is changed from `Bound by Bone` to `Sniper Duel` advancement
- Changed sprite of the **House** symbol
- Improved player's view when choosing a symbol (fixed a couple of jittering issues)
Chalk Box
- Interface:
- Changed amount of slots from **8** to **9**, arranged in a **3x3** grid
- Changed glowings slot to be on the right side and updated glow-related visuals
- Added tooltip to the glow bar to show how much glow is left
- Reworked chalk selection mechanic:
- Any slot with chalk can now be selected to draw with, instead of always the first one in order
- Chalks are selected by clicking on the slot while holding [Alt]
- Item now shows durability bar of the selected chalk
- Item texture has been changed slightly
- Item texture now has a small sheen animation when the box has glow
- [Right-Clicking] the box in inventory without item now removes selected chalk, instead of opening the interface
- Changed **Chalk Box** crafting recipe to require less paper
- Added **Chalk Box** crafting recipe from Cardboard, if Create is installed
Advancements
- Added `Consumed By The Light` and `Guiding Star` advancements
- `Alone In The Darkness` advancement is no longer hidden
- Added Trial Chambers to the list of structures that unlock `This Way` advancement
- Added `chalk:mark_glowing` advancement trigger
- Removed `Bound By Bone` advancement
Misc
- Updated mod icon
- Bundled Mortaar library with the mod
- Mortaar is a library mod that will be used to aid in mod development and reduce code duplication
- As a player, you will not see any difference, apart from an additional mod in the mod menu
Config
- Added `symbol_unlocking` server config option
- Added `chalk_box.show_durability_bar` server config option
- Added `symbol_selection_groups_sorting` client config option
- Added server config options related to new chalk behavior
- Moved `ChalkBoxGlowingEnabled` and `ChalkBoxAmountPerGlowingItem` options from common to server config
- Changed casing of all config options from 'PascalCase' to 'snake_case'
- Removed whole `Symbols` category in common config; All symbol properties are now data-driven
- Removed `GlowingMarkLightLevel` common config option; Glowing marks now always have a light level of 5
- Removed `ChalkDurability` common config option; Chalk durability can be configured with `minecraft:max_damage` component on the item
- Removed `ChalkSymbolOffsets` client config option; Offset is part of the symbol definition.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }