# Patch Notes
## Features and Changes
- **Fixed Crash**: Resolved an issue where walking on blocks with transformations lacking the grab ability would cause crashes.
- **New Dark Latex Coat**:
- **Complete Set (Coat + Cap)**:
- Prevents Latexes from targeting you unless provoked.
- Latexes will still fight back if you attack them first.
- **Partial Set (Coat or Cap)**:
- Provides partial camouflage:
- Latexes won’t target you but may detect your human nature if you stay too close.
- They will retaliate if you attack first.
- **General Details**:
- Applies to all Latex entities.
- Has no durability and provides zero defense.
- Repairable using **Dark Latex Goo** and **Latex Base** (Easter egg functionality).
- **Signal Catcher**:
- Optimized for better performance.
- Adjusted cooldown and range to balance optimization changes.
- **New Materials**:
- **Iridium**: A versatile resource (with more functionality planned).
- **Raw Iridium**: The unprocessed form of Iridium.
- **Fixed Random Variant Loot Table**: Excluded private forms from appearing incorrectly.
- **New Combat Items Tab**: Includes **Painite Equipment** for better organization.
- **Painite Armor Tweaks**:
- Now functions as Netherite armor with a dark red trim.
- Reduced durability and protection values.
- No default recipe yet.
- **Containment Container Block**:
- Now efficiently mineable using pickaxe-like tools.
- **Recipe Adjustments**:
- **Electric Katana**: Updated recipe to include Iridium.
- **Grammar Improvements**: Fixed several language-related issues in tooltips and descriptions.
- **Improved Localization**: Transitioned certain hardcoded info to use language files.
- **New Reinforced Wall Blocks**:
- Obtainable via crafting recipes or by using **Iridium** on existing walls.
- Features a variant inspired by the Blue Wall type.
- **Snep Plush**: Received a subtle and adorable change with a **25% chance** to occur. 😉
## API Changes
- **Signal Block Update**:
- Converted to a **Block Entity** for enhanced functionality.
## Bug Fixes
- **Infinite Thunderstorm**: Fixed an issue where thunderstorms could persist indefinitely.
- **EXP6 Dimensions**: Addressed problems causing the entity have the wrong default size. [1.83 height and 0.6 width] - > [1.93 height and 0.7 width]
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This update introduces new mechanics, optimizations, and bug fixes to enhance overall gameplay, improve stability, and refine mod compatibility.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }