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# CHANGED ADDON — Update Changelog
## ✨ Additions
### **Entities & Transfurs**
* Added **0senia0 Protogen Entity & Transfur**
* Only obtainable through Facility loot.
* Added **Kayla Shark Entity & Transfur**
* Only obtainable through Facility loot.
### **Commands**
* Added `/transfurme <formId>` command
* Includes short version: `/tfme <formId>`
* Lets you change your transfur without needing to untransfur first.
* Works well with execute as <entity> in mc functions (i hope so)
* Added a new /accessory command
* Allow the user to set/get accessories for entity or entities
* has a feedback limit of 20, if more than that it will just not tell the user (this change is for a context of "apply for every entity", aka when using @e or etc.)
### **Second Ability Selector**
* Lets transfured players use a second ability without re-selecting.
* Only works if enabled in the server config.
### **Keycard Item**
* Automatically writes and inputs codes into keypad blocks.
* Cannot override or reveal keypad codes, but shows which code is registered.
* Can only register codes from **activated** keypads.
* Dyeable.
* **New:** You can clear the color using a **water cauldron**.
### **Timed Keypad Improvements**
* Now has **3D buttons**.
* Displays an **outline** when looked at one.
* **You no longer need to hold Shift** for buttons to register clicks.
### **Signal Catcher Improvements**
* Now it show a path line to show how to reach such pos (it isn't very good soo good luck, and it is intencional to be like that :P)
### **Grabber Entities**
* New Ability: Entities in #changed_addon:can_grab can now grab players.
* Interruption: Taking damage forces the entity to drop the victim.
* Balanced Combat: Added cooldowns for grabbing and transfur damage.
* AI Behavior: Non-player entities with the #changed_addon:ignore_grabbed_targets tag will ignore already-grabbed targets if the grabber is not a player.
* Tactical Grabbing: Grabbers will only deal damage if they are the sole attacker. Otherwise, they act as "support," holding the player so other nearby entities can land hits.
*⚠️ NOTICE: High server latency (lag) may interfere with the accuracy of these features. Use with caution in unstable or low end environments.
### **Respawn as Transfur (Server Feature)**
A new server config option now allows players to **respawn already transfured**.
Additional configuration options:
* Apply a **penalty** for using this respawn mode.
* Configure which **specific transfurs** are allowed.
* Server can allow players to spawn with a **random allowed transfur** in the **allowed list**.
* Players with permission level ≥2 can select a specific form.
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## ⚙️ Tweaks
* Reworked **Facility Meteor Room**
* Reworked **Foxyas** entity handling
* OC transfurs now include more tooltip info
* Shows known owner’s Discord/Twitter @
* **Dark Latex Puddles** now make nearby entities glow for Dark Latex players
* Detection range: 15 blocks
* Prototype AI improvements
* Recalculates path when stuck
* Better chain for harvest & bone meal actions
* Wind Cats redesigned by **@brown_bakers**
* Void Fox redesigned by **@Phobos**
### **Meteor Structure Updates**
* Updated the **Meteor structure layout and generation**
* Improved placement logic
* Adjusted loot distribution
* Fixed small inconsistencies in decorative and functional blocks
* Now generates more reliably without broken pieces
### **General Code & Performance Improvements**
* Multiple small internal adjustments across various systems
* Reduced redundant checks and improved caching for better runtime performance
* Minor refactors for stability and readability
* Optimized entity handling routines to reduce tick overhead
### **New Behavior Interactions**
* You can now **force-feed Changed entities with Luminara Petals** to make them neutral temporarily
* Effect lasts **60 seconds**
* Only suppresses their **natural urges** — if the entity is aggressive for *other* reasons, this will **not** stop it
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## 🔧 Fixes
* Fixed **Snepsi** and **Foxta** bobbing animations
* Fixed **ghost shrink** effect on opened canned food when closing it in Creative
* Fixed Hazard Suit Helmet part rendering in first-person mod view
* Fixed Much more Bugs but lest keep this short
* Fixed luminarctic crystals and attack passive to giving the player a "out o bounds" value of freeze ticks
* Fixed crashes with tridents enchanted with latex solvent
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Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }