#### Create Big Cannons 5.5.1. A few critical fixes for 5.5.0 as well as some code changes.
### Added:
* Added version checks for compat mods
* \[Development\] Added ability to get big cannon projectile from all big cannon projectile item stacks
### Changed:
* Optimized entity bounds for big cannons and autocannons to optimize lighting
* Changed impact explosion queueing to better allow compatibility with Valkyrien Skies
* All Autocannon Recoil Springs on an autocannon now play the firing animation
* Format for storing Autocannon Recoil Spring positions has changed, reassemble autocannons to fix any issues
* Registered custom shaders properly so that Create Big Cannons shaders don't cause logspam on crash
### Fixed:
* Fixed Trinkets compat crashing
* Fixed gas mask overlay rendering as solid color when holding Just Enough Guns firearm
* Fixed entity culling for big cannons and autocannons
* Fixed entity lighting
* Fixed contraption vector transforms
* Fixed big cannon projectiles spawning too far from barrel
* Fixed autocannon assembly shooting projectiles the wrong way
* Added assembly failure message
* Fixed Fluid Shell item filling
* Fixed tracer not rendering for Drop Mortar Shell
* Fixed initial projectile chunkloading breaking Valkyrien Skies Quick-Firing Breeches
* Fixed illegal autocannon connections on creative block placement
* Fixed cannon casting connecting blocks that shouldn't connect
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }