- Added Slime leader variant (60hp, has several slimes ontop of it's head)
- Added Silverfish leader variant (40hp, Large and easy to hit, moderate damage, can spawn from non-natural sources)
- Added Iron Golem leader variant (200hp, Permanent Resistance I effect, health regenerates slowly, very high damage)\
**Note: Leader Golems can be spawned by player creation but they have -50hp, have no leader related drops, and DO NOT count towards killing one of every leader enemy.**
- Endermen leaders now have two extra variants that spawn depending on the dimension the leader spawns in:\
**Hell Enderman - Spawns in the Nether. Immune to fire/constantly on fire. +30hp and +2 base attack damage from base version. Attacks set target on fire.**\
**Void Enderman - Spawns in the End. +60hp and +4 base attack damage from base version.**
- Gusting Breezes will no longer use their [Wind Charge Burst] ability if it is not actively targeting an Iron Golem or a Player.
- Reduced Greater Enderman health (90 -> 70)
- Fixed dying by the Gusting Breeze's arrow attack not giving a proper death message.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }