- Nerfed water healing
- Water jump no longer casts if you do not have the chi to use it
- Kelp blocks were added to the list of water bendable blocks
- Added a bender griefing gamerule that prevents water benders and earth benders from destroying the map. This does not prevent firebending from causing fires. (Kind of buggy with earth bending)
- The "bending element add|remove" commands can now be used on someone else
- Earth bending's raycast now has a limit, this was done to prevent the game from crashing
- Made earth jump give more velocity as to offset the cost of being on earth bendable ground
- Fixed the bug where jump abilities launched you farther if you went up than the other directions
- Removed some logging that i forgot to remove
- Fixed seismic sense casting before checking if you had the chi to use it
- Doubled seismic sense's range
- Reduced water arc's cost
- Buffed water bubble's damage
- Buffed water bubble's knockback
- Doubled earth chunk's damage
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }