## Ex Deorum 1.36
- Add config options to prevent barrels and crucibles from collecting rainwater
- Fluids in barrels and crucibles now affect mobs standing inside them
- Add `exdeorum:ore_chunks` tag for use in Tag Filters from item transport mods
- Add distinct sound events for Ex Deorum sounds so they can be easily detected by Sound Muffler mods. Here are the sound IDs:
- `exdeorum:barrel_add_compost`: Played when compost is added to the barrel
- `exdeorum:barrel_compost`: Played when the barrel finished composting dirt
- `exdeorum:barrel_mixing`: Played when a block is mixed in the barrel (ex. clay)
- `exdeorum:barrel_fluid_transform`: Played when a fluid finishes transforming in a barrel (ex. witch water)
- `exdeorum:silk_worm_drop`: Played when a silk worm is dropped from leaves harvested by a crook
- `exdeorum:silk_worm_infest`: Played when a silk worm is used on a leaves block
- `exdeorum:silk_worm_eat`: Played when a player eats a cooked silk worm
- `exdeorum:grass_seeds_place`: Played when grass seeds or nylium spores are used on grass or netherrack
- `exdeorum:sculk_core_activate`: Played when a sculk core is used on a sculk shrieker to spawn Wardens
- `exdeorum:watering_can_use`: Played when a watering can is watering something
- `exdeorum:watering_can_stop`: Played when a player stops using the watering can
- Fixed fluid mixing sounds playing at the same volume regardless of distance from the barrel
- Add note to Random Armor Trim indicating it does not drop Netherite Upgrade template
- Changed default value of server config `simultaneous_compressed_sieve_usage` to true so compressed sieves aren't terrible anymore
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }