# SimpleCPS v1.0.1 - The Ping Update 📡
This major update introduces a highly requested feature: **Latency (Ping) Display**, along with significant performance improvements and fixes for competitive servers.
## ✨ New Features
* **📡 Real-Time Ping Display:** Added a fully customizable Ping counter (ms). It updates every tick for the most accurate real-time latency readout.
* **🛡️ Anti-Obfuscation Support:** Fixed an issue where Ping would show as "0ms" or freeze on servers that scramble player UUIDs (like **Minemen Club**, **Hypixel**, etc.). The mod now uses smart name-lookup to find your true ping.
* **🧱 Smart Stacking:** If you place both the CPS counter and Ping counter in the same corner, they will automatically stack to avoid overlapping.
## ⚡ Improvements
* **🖱️ Smoother CPS Counting:** Input detection has been moved to the render loop. This ensures every click is registered instantly, even at high frame rates.
* **🎨 Better Visibility:** Fixed an issue where text colors could become invisible on the new 1.21.11 rendering engine. Alpha channels are now forced to be visible.
## 🔧 Technical Fixes
* Fixed a crash/compatibility issue with **1.21.11 (Mounts of Mayhem)** related to `GameProfile` mapping.
* Optimized performance by caching network entries.
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**Note:** If your position is still stuck at the bottom-right, please delete your `simplecps.json` config file to apply the new defaults!
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }