# FableMod MAJOR UPDATE 6.0.0 for Minecraft 26.3 - Wilderness Bound
## Updated to Minecraft 26.3.X
## ⚔ New: Nausea Weapons
- **New item: Nausea Essence.**
- Can be crafted with potent sulfur

- **Nausea swords and spears** in Diamond, Citrin, Nether and Titan, made with the essence and a Fabulous Template at the smithing table.
- **New: Nausea Arrows**
- **Faster screen effect:** Fading the nausea in and out now takes at most 20% of the effect's duration in total. For 10 seconds of Nausea that's about 2 seconds, instead of 7.5 seconds just for fading in.
## ✨ New Enchantments
### At the enchanting table
- **Ricochet** (bows, levels I–III)
- After a hit, the arrow bounces off and homes in on a nearby target.
- Each level allows one more ricochet. Each ricochet deals 15% less damage.
- The next target must be in line of sight and within 16 blocks. Mobs of the same type come first, then hostile mobs, then everything else.
- **Chain Reaction** (crossbows, levels I–II)
- When a projectile hits a creature, it fires 4 (I) or 6 (II) copies around the creature it hit. If there are targets nearby, the copies aim at them.
- The copies can trigger again 2 (I) or 3 (II) more times. Each generation flies slower.
- Works with arrows, firework rockets, and splash and lingering potions.
- One shot creates at most 50 projectiles. The copies can't be picked up.
- Arrow copies only trigger when they actually deal damage, so not on a shield block.
- **Reflection** (shields, levels I–III)
- A fully blocked arrow is shot back and homes in on its shooter. This works if the shooter is within 16 / 24 / 32 blocks.
- A reflected arrow deals 15% less damage. Each arrow can only be reflected once.
### At the Orkus Altar (new spear pair)
Netherite and Nether spears now have their own enchantment pair at the Orkus Altar. Before, they got the sword enchantments.

- **Rush** (levels I–III)
- Each level lets you hold the spear in attack position 25% longer.
- After 2 seconds in attack position you move 25% faster, but you get hungry much quicker.

- **Curse of Weariness** (levels I–III)
- Each level lets you hold the spear in attack position 20% shorter.
- **Life Stealer** and **Curse of Death Stealer** are now swords only. **Penetration** and **Curse of Bluntness** are now swords and axes only. Spears no longer get them.
## 🔥 Twilight Crucible Rework
The Crucible no longer makes golden apples out of nothing. It now needs **Health Remnants**:
- You get **Health Remnants** by eating golden apples. They stack to 99.
- Golden Apple → 1 Remnant
- Diamond Apple → 2 Remnants
- Golden Head → 3 Remnants
- Enchanted Golden Apple → 4 Remnants
- **3 Remnants = 1 Golden Apple.**
- **Internal storage:** The Crucible slowly draws remnants from the remnant slot into its own storage (up to 120). That means **up to 40 golden apples per ritual**.
- It only draws as many as the armor allows. The rest stays in the slot.
- If you take armor out, extra remnants are returned.
- You can refill during a ritual.
- Breaking the Crucible drops the stored remnants.
- As before, you need a **player head** and a **full armor set**. Each ritual uses up one head.
- **Armor now only sets the maximum number of golden apples per ritual** (up to 40). Full Netherite with Protection IV gives 40. Material and Protection level both count. Iron, gold, leather and chainmail count for nothing. Nightmare armor now counts a bit more than before.
- **New interface:**
- A colored bar shows how many golden apples the ritual will make and where the armor limit is.
- The tooltip on the bar shows the stored remnants, what's missing (head, armor piece, remnants), whether you need better armor, and how many remnants will be left over.
- Empty slots now show placeholder icons.


- **Ambience:** a new sound plays when a ritual finishes, plus soul/sculk particles and ambient sounds.
- Player heads no longer decay into zombie heads. The `player_head_decay_time` gamerule was removed.
## ⚖ Balancing
- **Purity** now shortens negative effects by **15%** instead of 10% per level.
- **Nether weapons** deal 0.25 more damage (Nether Sword: 6.5 → 6.75).
- **Nightmare Fuel** no longer needs a Netherite Ingot (now 2× Titan Ingot instead) and makes **3 instead of 2**.

- **Enchantability** (better or worse enchantments at the table):
- Nightmare armor: 12 → 25
- Nightmare tools and weapons: 16 → 26
- Netherite Shield: 12 → 18
- Vanilla Shield: 10 → 6
- The extra diamond ore generation was removed, so diamonds are back to vanilla amounts.
- Citrin Stars now stack to 8 instead of 4.
- **Locked graphics settings adjusted:** Darkness Pulsing is now locked at **50%** (was 0%), Distortion Effects at **85%** (was 100%).
## 🩹 Bug Fixes
- **Wither Skeletons** drop exactly **one Wither Bone** per kill again. Before, there was only about a ⅓ chance.
- **Thinness** permanently raised your base speed, and that was saved with the player. This is fixed, and affected players are reset automatically.
- Orkus Altar: XP now **stays in the Soul Orb until the ritual starts**. Taking the orb out early no longer loses any XP.
- Breaking the Orkus Altar during a ritual **drops the bound XP as experience orbs**.
- Running orkus altar and twilight crucible rituals no longer get lost when the server restarts.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }