## Adjustments
- Made some accessibility-settings unchangeable due to fairness and marked them as such to avoid confusion (darkness pulsing & distortion effects)
- Adjusted the first-person rendering of the Diamond- and Netherite-Shield so the eating animation would not clip through the shield texture
## Bugfixes
- Fixed a critical issue where holding a sword of any fable material would grant the same effect as wearing a full armor set of that material
- Fixed an issue, where some settings were always reset when starting the game
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }