## Forestry 1.0.5
- Fixed wild beehives not having particle effects
- Fix biogas engine lava tank accepting any fluid
- Fix still not working
- Added `forestry_fruits` tag to `forge:fruits` item tag + fruit tags for each fruit added by Forestry:
- `forge:fruits/cherry` for Cherry
- `forge:fruits/walnut` for Walnut
- `forge:fruits/chestnut` for Chestnut
- `forge:fruits/lemon` for Lemon, the same tag used by Fruits Delight
- `forge:fruits/plum` for Plum
- `forge:fruits/date` for Date
- `forge:fruits/papaya` for Papaya
- Replaced ICheckPollinatable and IPollinatable with new IPollenType API.
- A pollen type allows Forestry bees, butterflies, and Alveary Sieves to handle non-tree pollen types.
To use, register a new IPollenType in `IForestryPlugin#registerPollen`.
- Fixed bug where "default" variants of Forestry leaves would never be used
- Fixed bug where fruit ripeness would sometimes not persist
- ACTUALLY make saplings and other items usable in the composter (#35)
- Increase energy storage of Bottler, Still, Fermenter by 10x
- Fixed bug where species would be able to mutate with themselves.
- Add haploid breeding option
- Fixed nether biome climates
- Savannah biomes are now WARM/ARID instead of HOT/ARID, making their climate distinct from the desert biomes.
- Fix pipette textures
- Fix bees not planting flowers (#53)
- Fix bronze crafting recipe only producing 1 ingot instead of 4 (#54)
Developer information
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maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }