## Changelog 0.10.7
* Added patchouli entry for conditions
* Reworked vein mining algorithm to improve performance (Steveplays)
* Reworked vanilla template textures and material palette (JorisDeBeer)
* Added a scrollable settings menu
* New Attribute types
* New tooltip to better show stats on resources like materials and schematics
* Added tooltips for items that are not from Forgero as well
* Cleaned up plenty of duplicated resources (JorisDeBeer)
* AE2 support (Holmraven)
* Fixed Mixin warnings from missing mixin targets (Holmraven)
* Fixed missing accesswidener causing crash for new worlds (Holmraven)
* Fixed material upgrades not showing up on some parts
* Fixed texture stacking on parts that had z-fighting problems
* Beautified lang files (Holmraven)
* Fixed sword guard models that were causing some combinations to turn invisible
* Parts of wood can now be used as fuel
* Implemented part smelting
* Removed SmithingRecipeGettersMixin in favour of access widener
* Added template and material resource overrides
* Fixed crimson and warped wood not having attack damage
* Fixed all basic recipes being changed to use the minecraft namespace for wood variants
* Fixed tool repair in anvil
* Fixed pack dependencies being broken
* Fixed tool material not reflecting the tool
* Added a new unbreakable tool config option
* Tool specific Better Combat integration
* Disassembled materials and other parts that has no modifications will no longer have nbt's
* Fixed redstone gem achievement having the same title as the gem achievement
* Added basic stone upgrade recipe for all parts
* Configuration will now automatically update with new values
* Added new setting to toggle conversion from vanilla tools to forgero tools in loot
* Added toggle to disable vanilla tools from recipes and loot
* Assembly station can now be placed next to non-solid blocks
* Added basic recipes for all wooden types
* Added new conditions section to tooltip
* Added 17 new Conditions that can spawn on looted parts, tools and schematics
* Added a data-pack based system for defining properties added by souls when leveled up
* Added Property multiplier for blocks mined and entities killed. (blocks: 1000 = +1%, mobs: 100 = +1%)
* Added soul totem with the soul binding effects
* Added the bottled soul item, which can be obtained by using a bottle on a soul
* Implemented a data-pack based system to add conditions which can be added to lootable drops
* Added dynamic effectiveness property
* Added dynamic conditions to tools
* Added the Broken conditions property
* Added the unbreakable property
* Implemented the new Souls system into tools
* Implemented new classes for Composites (parts and tools)
* Fixed palette names being directly tied to resource
* Added armor property
* Added The max health addition property
* Added luck property
* Added critical chance property
* Fixed simple sword guard recipe to not conflict with wooden bowl
* Added a ModMenu implementation by Steveplays
* Reworked the configuration system by Steveplays
* Added multi block highlight and multi block breaking textures, depending on your tool
* Implemented a new property system for handling special properties (Now called features)
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }