# Forgero Beta release 0.10.7 - RC1
This version is pretty huge, and will be updated with a couple more patches before a full release. This should be a drop in replacement for any 0.10 versions, but backing up your world is recommended, as this versions changes some data structures in nbt's.
## ! Warning !
**This version is not compatible with earlier versions of Forgero: 0.9 and below, do not upgrade to this version unless
you have backed up your save.**
## Changelog 0.10.7
* Added a new unbreakable tool config option
* Tool specific Better Combat integration
* Disassembled materials and other parts that has no modifications will no longer have nbt's
* Fixed redstone gem achievement having the same title as the gem achievement
* Added basic stone upgrade recipe for all parts
* Configuration will now automatically update with new values
* Added new setting to toggle conversion from vanilla tools to forgero tools in loot
* Added toggle to disable vanilla tools from recipes and loot
* Assembly station can now be placed next to non-solid blocks
* Added basic recipes for all wooden types
* Added new conditions section to tooltip
* Added 17 new Conditions that can spawn on looted parts, tools and schematics
* Added a data-pack based system for defining properties added by souls when leveled up
* Added Property multiplier for blocks mined and entities killed. (blocks: 1000 = +1%, mobs: 100 = +1%)
* Added soul totem with the soul binding effects
* Added the bottled soul item, which can be obtained by using a bottle on a soul
* Implemented a data-pack based system to add conditions which can be added to lootable drops
* Added dynamic effectiveness property
* Added dynamic conditions to tools
* Added the Broken conditions property
* Added the unbreakable property
* Implemented the new Souls system into tools
* Implemented new classes for Composites (parts and tools)
* Fixed palette names being directly tied to resource
* Added armor property
* Added The max health addition property
* Added luck property
* Added critical chance property
* Fixed simple sword guard recipe to not conflict with wooden bowl
* Added a ModMenu implementation by Steveplays
* Reworked the configuration system by Steveplays
* Added multi block highlight and multi block breaking textures, depending on your tool
* Implemented a new property system for handling special properties (Now called features)
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }