## What changed / improved?
* Night sky is much darker and blacker, with denser, clumpier stars
* Auroras now only appear in snowy biomes, and fade in and out smoothly as you enter or leave
* Aurora has new curtain shapes and colours, plus a full set of aurora settings (palette, direction, speed, rays, custom colours)
* Shooting stars are fully customisable (colour, speed, trail length, frequency, amount) and there’s an optional meteor shower
* Fixed bloom artifacts: no more grain around glowstone and sea lanterns
* New settings for bloom colour, wide bloom and daytime bloom reduction
* Better fog that glows and warms toward the sun and cools away from it
* Water has softer sun and moon glints at sunrise and sunset
* New Fun Effects menu with a rainbow after rain, a meteor shower and a retro pixel filter
* New Grading & Filters menu with gamma, shadow lift, highlight boost, matte fade and a colour filter
* New cel shading option
* Added the Natural style, and 5 new colour schemes (Tropical Lagoon, Violet Twilight, Misty Forest, Desert Gold, Midnight Blue)
* Removed the Dreamy style
* New emissive settings for colour richness, hot core and night boost
* New End menu with void aurora, nebula, shooting stars and a palette choice, plus nicer Nether haze and embers
* New moon settings for size, phase and colour
* Better global illumination and coloured light, with new smoothing passes
* New performance mode with separate detail sliders for ambient occlusion, clouds, godrays and reflections
* Brighter nights, brighter caves and softer sharpening by default
* Better tone mapping, and more blocks added to the supported lists (vines, glow lichen, hanging roots, blue candles)
* Optimizations
* POM/LabPBR Fix
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }