# **Hearth and Harvest 1.3.4**
- **Additions:**
- Added a plethora of new and existing tags to blocks/items throughout the mod to increase compatibility and fix a few issues. Thank you to VioletEverbloom and Qwerty97475 for the suggestions on the tagging
- Added Lilliput Lane structure, the winner of the vineyard building contest made by Hazed
- Can be found in forests
- **Changes:**
- Fluid handling in the mod has been heavily reworked. Please let me know of any new issue
- Plucking chickens has a 30 second cooldown
- Trellis ghosts will no longer appear if you aren’t able to place it (adventure mode, spawn protection, outside of world border)
- Casks can now be extracted from on the sides
- Jugs now give proper comparator output range of 0-15
- **Fixes:**
- Fixed Every Compat (Wood Good) support
- Fixed missing Melon Wine and Glow Berry Wine models for BnC coasters
- Fixed empty jugs not stacking
- Fixed jug fluid duplication
- Fixed jug deleting waterlogged blocks
- Fixed jugs being able to pickup fluids in build-protected areas (adventure mode, spawn protection, outside of world border)
- Fixed stomping basin fluid loss when combining/breaking multiblock
- Fixed cleavers not counting kills correctly
- Fixed cleavers charge speed applying while mounted
- Fixed cleavers damaging the wrong item in offhand
- Fixed trellis ghosts showing the wrong material in some instances
- Fixed casks progress bar not scaling with processing speed and un-needed ticking not processing
- Fixed tilling enchantment not using durability
- Fixed watering can not being audible to other players
- Pungent and tempting should be less laggy
- A number of other small tweaks, changes, and improvements internally
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }