# **Hearth and Harvest 1.4.0**
- **Additions:**
- **Foods**
- Pizzas, in 4 different varieties
- Cherry Pie
- Hot Dogs
- Pancakes
- Raisin Cookies
- Chocolate Cake
- Croissants
- Hops Salad
- Pizzas, Cherry Pie, Pancakes, and Chocolate Cake can all be placed. Additionally, Waffles can be stacked too
- Stacked pancakes and waffles can be drizzled with syrup to restore more food per bite
- **Kegs**
- Kegs are a new block that handles fermentation, creating a secondary step in between the Stomping Basin and Cask
- Use their own recipe types, can utilize fluids in crafting. Default recipes include pickling, making cheese, and turning juice into wine
- Fluids and items inserted are preserved when broken and picked up
- **Hops**
- New trellis based crop that can be used to make Beer
- Wild variant can be found in forests
- Can be used as a leafy green in recipes that call for it
- **Vintage Aging**
- Putting Wine, Pickles, or Cheeses back into a cask for a long time will produce up to 3 new tiers of the item, each increasing their potency!
- Each tier gets a unique visual marker on its sprite and even when placed in the world (bottle racks, jars, etc)
- Fully data driven, any item can be added to the list and can opt in to use the H&H overlays or use a custom one with item predicates
- Placed cheeses will respect their vintage and give properly aged slices
- **Advancements**
- Added a large number of advancements
- The goal of the advancements is to expose the player to all of the content in the mod, and also provide them some challenges to collect items or utilize different systems
- **Chicken Gliding**
- Click a chicken to pick it up and it will let you glide from place to place
- Shift to set it down in front of you
- The chicken is prone to damage, and it dying will cause the player to plummet
- **Feather Bags**
- Storage block for feathers
- Break your fall and play a new particle when landed on
- **Feather Particles**
- These play when you hurt a chicken, glide with a chicken, or land on a Feather Bag
- **Crows**
- Crows will eat food on the ground to restore HP and are tameable in this way
- Crows will leave the players shoulder to bring them items
- Added a number of config options for crows
- Added entity tag to make crow fleeing data driven - thank you VioletEverbloom!
- **Other Misc Additions**
- Added Maple trees from Would to the Tappable tag
- Added the ability for Foxes to harvest and eat blueberry and raspberry bushes. Foxes can also use both berries to breed
- Added compat to Botany Pots for Mums and Crops
- Corn, Hops, and Grapes are excluded from this due to their unique growing pattern
- Added Goat Milk fluid and bucket
- Goats can also now be milked with buckets
- Added Brine fluid, bucket, and bottle
- Made in the keg with salt and water
- Can also make on a small scale with a single water bottle and salt
- Used in the pickling process
- Added config to entirely disable the collision mechanics for Corn Stalks
- **Changes:**
- **Textures and Art**
- The mods logo and banner have been changed
- Many items and blocks have had their sprites updated
- Thank you to Zap and Wayfarer for the new sprites for Blueberry Bushes, Raspberry Bushes, Cotton Crop, and Wild Cotton!
- Removed a number of old unused textures, models, and other assets
- Changed the location of the fluid textures to be their own subfolder
- Renamed the `bottle_rack` model directory to `display`
- **Crows**
- Can now be tamed by hand by holding their tempt items to draw them closer
- Standing still, crouching draw them close. Sprinting scares them
- Will now flock a little bit more, and when one is hurt they will all flee
- Wandering and flying behavior has been massively improved and smoothed
- Items are now visually held in their mouth
- **World Generation**
- Salt Caves have been updated to not only generate better, but also be much bigger
- Placement of salt caves can now be controlled in the config and a tag is now used to determine the biomes they spawn in. By default, dry/desert like biomes and beaches can all have salt caves generate under them. This will result in them being less common
- Improved the generation and placement of Lilliput Lane and Corn Mazes, as well as added the ability for them to be modified using tags and config
- Nests generation has been improved and can be tweaked with config
- Raspberry bushes are about 20-25% less common
- **Nests**
- Nests are now block entities and can store the items brought to them by Crows and when Chickens lay eggs to them
- Max of 4 items, can be removed with hoppers and read with comparators
- Items will render visually in the nest
- Nests are now part of a tag with Incubation nests added to it by default
- Chicken navigation goal to lay eggs is now less costly and works more reliably
- **Casks and Stomping Basins**
- Stomping basins now only hold 1 stack by default. 2x2 Stomping basins can hold 4 total stacks
- This can be adjusted with config
- The renderer will always only show 64 items max per stack
- Casks can now be sealed to make it impossible to remove their ingredient contents to prevent accidental removal while aging. While sealed, casks can be picked up and moved without resetting their progress
- Sealing a Cask is required before it will start crafting
- Unsealed and Sealed Casks are denoted with in world model differences
- Casks will now bubble and make noise as they age
- Cask comparator output will increase as it gets closer to completing aging
- Cask GUI has been reworked, including the addition of extra output slots
- **Sprinklers**
- Sprinklers will now collect water from water underneath them, and from rain to make automating them easier without other mods
- Redstone can be used to disable a sprinkler
- Sprinklers now accept input from the sides from Hoppers and fluid pipes such as Create
- **Compat**
- Fixed a number of compat recipes not using tags for their crafting despite the main recipes doing so
- **Other Misc Changes**
- Food values have been tweaked for several items
- Wines have had some buffs to their food values and effects
- Drunk effect now applies a attack boost and knockback resistance, increasing per level of Drunk
- Farmer’s Delight Milk bottle has been added as a valid source of Milk
- Cheeses are now made in the Keg and aged in the Cask
- Internally, Grape Vines have been renamed to Crop Vines
- Elote has been renamed to Street Corn
- Reorganized the creative menu
- Corn can be clicked with a Pitchfork, or other tagged tool, to make them entirely collision free
- **Fixes:**
- Turned some sounds into mono - thank you VioletEverbloom!
- Mobs that are sitting should no longer be affected by Pungent or Tempting effect
- Lilliput Lane should no longer cutoff trees that generate nearby
- Lilliput Lane should no longer have invisible rotated jars
- Salt caves can no longer break bedrock
- Mulch does not get turned into Podzol by large spruce trees
- Crows eating crops now respects gamerules
- Fixed bug with stomping basins with recipes that use stacks of 2 different items
- Fixed some improperly mapped food values
- Recipe book icon in the Cask didn’t turn blue when clicked
- Corn drops are now able to be data driven using their loot table
- Fixed missing syrup filling recipe from Create
- Fixed collisions with Corn stalks
- Fixed higher levels of Tilling and Harvesting being unobtainable from Enchantment Table
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }