### 1.18.2 Update!
HexLands is now on both Forge and Fabric, with a unified code base, to allow much more seamless maintenance of both mod loaders. Under the hood there are many changes to how this mod works, due to Mojang rewriting everything... *AGAIN*.
- The overworld and nether both use *similar* styles of hexlands generation. Minecraft's "Biomes don't determine the terrain" philosophy does change how this looks, although the style is still similar to previous versions.
- Height based borders are completely gone - this sort of mechanic just doesn't exist in 1.18 onwards to know what the "average height" of a biome is, since biomes themselves don't determine height directly. Hex borders are now uniformly distributed around sea level.
- *Explicit* compatibility with biome mods that modify the overworld, nether, or end has been removed. However, there still should be fairly good *implicit* compatibility, as HexLands was able to switch to some vanilla call paths that should pick up other mods biome generation overhauls.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }