This major update reworks ammunition crafting and tweaks firearms. As usual, there is a handful of other new features.
### Feature Changes / Additions
- Rework ammunition crafting
- Added a new Ammunition Table, which is used to craft musket balls
- Materials are added into the table (ingots, nuggets, shards, etc.), and the table will calculate the amount of
ammunition that can be crafted from the inputs
- The table provides a "Density" modifier, which allows ammunition to be weighted at the cost of more materials
- Higher density ammunition will deal more damage, but will not travel as far
- Implement powder system
- Firearms now require a form of powder to be used. Either gunpowder, blackpowder, or sulfur dust can be used
- Potassium Nitrate ore has been added, the drops of which can be used to craft gunpowder or blackpowder
- The quality of powders, from best to worst, is gunpowder, blackpowder, and sulfur dust
- Powder quality affects the following:
- Fire velocity
- Firearm damage taken
- Smoke produced
- Chance to consume powder
- Firearms are now affected by the environment
- When underwater, there is a 90% misfire chance and bullet velocity is reduced by 50%
- When raining, bullet velocity is reduced by 30%
- When in powdered snow, bullet velocity is reduced by 20%
- These effects can be partially mitigated by equipping the Powder Horn accessory
- Increased generation rate of sulfur ore in the overworld
- Added a shift tooltip to bullet-like items, exposing some of the hidden stats
- Added three new bows
- Ice Bow - arrows slow targets on impact
- Dragon's Breath Bow - arrows explode on impact
- Aurora Bow - arrows experience 4x less gravity
- Added knockback resistance to Super Hans
### Bugfixes
- Fix Minutemen spawned from statues not having weapons
- Add missing endgame ingots to the `ingots.json` tag
- Update death message translations to address some missing cases and fix some existing ones not displaying as expected
- Fix quick stacking out of Tesla Synthesizer slots
- Fix item stacks getting empty tags out of
nowhere ([Fixes #105](https://github.com/AnonymousHacker1279/ImmersiveWeapons/issues/105))
- Fix Velocity enchantment not being applicable to crossbows
### Other Improvements
- Massive cleanups to projectile-related classes, significantly reducing code duplication across similar projectiles
Optional dependencies
AttributeFix
Any compatible version
Immersive Weapons Compatibility Bridge
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }