This minor update includes a huge sum of improvements that were backported from v1.28.0 and the latest MC 1.20.4
development branches.
### Feature Changes / Additions
- Add Lure and Aqua Affinity to the Skygazer max enchant cap config
- Optimize JAR size by minimizing JSON on build, optimizing PNGs, and splitting datagen into a separate source set
- Expose some data like base velocity, base reload time, KB strength, selected powder, and selected ammunition through
shift tooltips on guns
- Remove selected powder/ammo from the debug overlay as a result
- Bear trap adjustments:
- Prevent bear traps from trapping entities under the bosses tag
- Minor optimization tweak to bear traps by storing the empty collision shape
- Optimize the block entities for Field Medic and Minutemen statues to improve performance. Additionally, reduces
duplicated code.
- Super Hans adjustments:
- Store XP drop amount so that it doesn't reset between saves
- Adjust ground smash attack so that the KB works properly
- The cooldown is also now variable based on the current health and the difficulty
- Adjust Evil Eye model to rotate 180 degrees so that it doesn't have to be rotated in the renderer every frame
- Optimize panic alarm by removing unnecessary tick handler
- Optimize fog render event handler by rearranging expensive calls
### Bugfixes
- Attempt to fix duplicate UUID logspam in certain scenarios by removing UUID tags of passengers loaded from NBT
- Fix "Unknown recipe category" logspam when joining worlds by marking all custom recipes as special
- Fix iron panels not rotating properly with structures
- Fix the Biodome Life Support Unit x-raying nearby blocks by disabling occlusion
- Fix base bullet KB being overriden by a gun's base KB. The bullet's base KB is now additive.
- Fix bear traps not resetting entity states when broken
- Fix Ammunition Table dupes when there is a single material inserted at specific densities
Optional dependencies
AttributeFix
Any compatible version
Immersive Weapons Compatibility Bridge
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }