This release includes a few new items, along with bugfixes and other improvements. Additionally, it moves the mod to
NeoForge. No new releases will be designed for the classic Forge modloader.
At the present moment, the mod may be compatible with both NeoForge and classic Forge, but this is not guaranteed to
work. If you encounter issues on Forge, please try using NeoForge first.
### Feature Changes / Additions
- Six new accessory items
- Rebalanced loot tables in structures, enchanted items are now done between certain levels to prevent high level
enchants like mending from appearing early in the game
### Bugfixes
- Remove debug log lines from copper ring loot drop modifier
- Rework recipe handler for potions to be more reliable
- Fix Tiltros sky rendering without the texture, appearing full black
- Fix Starstorm Crystals not dropping themselves in some cases
### Other Improvements
- Store the Celestial Protection chance for no damage on the player, so it persists between saves
- Restructure GLMs for simplicity and to reduce redundancy
#### Other non-code changes include:
- License assets under CC-BY-NC-SA 4.0 (code is still under MIT)
- Branding changes, including new logos and cover art on description pages (credit to `@shinyflareon` on Discord for the
new cover art!)
- An [official Modrinth page](https://modrinth.com/mod/immersive-weapons) for the project. CurseForge and GitHub will
continue to be distribution platforms.
Optional dependencies
AttributeFix
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }