* Formally implemented Geto’s instant absorption of cursed spirits and their conversion into cursed spirit orbs, which had previously been WIP.
* Added game rules such as Toji randomly dropping three types of items.
* Physical Gifted characters with absolutely no cursed energy now receive a regeneration effect.
* Implemented Geto’s Special Action as an ability that pulls in cursed spirits and converts them into cursed spirit orbs.
* Added a game rule where “Curse Users” and “Cursed Spirits” are randomly selected when using Random selection.
* Made it so that progressing an achievement for a non-closing Domain Expansion is unlocked after deploying a domain 100 times.
* Added the ability to display the number of Domain Expansions used via the `/jja get de_used` command.
* Adjusted Reverse Cursed Technique usage so that it reduces the duration of the CURSED_POISON and DEATH_PAINTING_BLOOD effects.
* Enabled Barrierless Domain for all characters (WIP).
* Made the initial value of the Harden Domain Countermeasure Acquisition game rule reference `forceRandomCursedTechnique`.
* Added the ability to set cursed energy color via the `/jja set ce_color` command.
* Made cursed energy color randomly determined when selecting a character.
* Updated statuses to refresh immediately upon achieving Sorcerer Grade Special X–type advancements.
* Adjusted Reverse Cursed Technique healing during JACKPOT so that, following JujutsuCraft’s implementation, it increases according to the ZONE effect level.
* Added an original feature called “Talents” (currently including Domain Expansion talents and Reverse Cursed Technique talents).
* Modified RCT Output so that the amount of healing (or damage when used against cursed spirits) varies based on the difference in strength between the user and the target.
* Modified RCT Output so that it deals damage to cursed spirits with the same efficiency as healing others.
* Modified RCT Output so that cursed energy consumption occurs per target, officially moving it out of WIP and into full implementation.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }