* Changed so that a player waiting for revival will now be revived without consuming a revival count if their HP is fully restored by another player's Reverse Cursed Technique Output.
* Fixed the automatic activation condition (V key) for `/jja ct miguel`'s smooth prayer.
* Added Server→Client synchronization for `ce_efficiency`, ensuring client-side cost calculations match server values upon login, respawn, dimension change, or value updates.
* Improved technique name resolution when registering abilities, so special keys like `jujutsu.technique.granite_blast2` or `jujutsu.technique.mahito_soul_multiplicity: jujutsu.technique.mahito_body_repel1` now display the correct technique name in registration messages.
* Adjusted held-item detection for ability activation limits: Mahito’s `jujutsucraft:mahito_hand_1` and `jujutsucraft:mahito_hand_2` are now treated as bare hands. Restrictions only apply when holding other items.
* Changed `jujutsucraft:brain_damage` accumulation during Gojo’s `Infinity` maintenance to apply only to players, preventing buildup on non-player entities.
* Limited Gojo’s teleport destination to “currently loaded chunks” to prevent long-distance teleportation into unloaded areas. If a safe landing coordinate cannot be ensured, the teleport will be canceled.
* Fixed message notifications (chant start / domain name) at the beginning of Domain Expansion so that surrounding players actually receive them.
* Added online player name suggestions for the `player` argument of `/jja set attack_target`, displaying candidates during command input.
* Adjusted target detection for Reverse Cursed Technique Output on others:
* Cursed Spirit targets: only hostile spirits excluding those summoned by the caster.
* Non-Cursed targets: only entities that are non-hostile to the caster.
* Player targets: unified logic — if the caster is a Cursed Spirit, only `attack_target`-registered players are valid; if non-Cursed, only unregistered ones are valid.
* Fixed an issue where the Hollow Wicker Basket particle effect would appear when `jujutsucraft:simple_domain` was applied due to being inside another’s Simple Domain.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }